Natalie Baron
Concept Artist/Illustrator
Specializing in digital media and is seeking opportunities particularly with concepts and visual development.
EDUCATION
Rhode Island School of Design
— BFA, Illustration 2020
EXPERIENCE
Nike, Beaverton, OR—Image Artist
January 2022 - October 2023
Worked as an image artist to help maintain quality, and modify images across Nikes branded apparel. Ensures images meet nike standard imagery across thousands of styles accurately as well as checking works of other team members. All works created through illustration and lotta.
Reebok, Boston, MA—Contract graphic designer/illustrator
July 2020 - August 2021
Designing graphics for pop culture collaboration footwear and packaging. This includes both graphic design and detailed illustration to accurately and effectively represent source materials.
The Learner First, Renton, WA—Contract Illustrator
September 2018 - September 2020
Successfully translating words to image by creating story visuals ranging from character and environment designs to digital illustrations intended for a young audience.
Givestudy Foundation, Providence, RI — Art Intern
January 2019 - April 2019
Designed various 2D and 3D assets for games and guides to assist in studying material for medical students. This included easily comprehensible animation, background design, and medical illustration.
Freelance Illustrator
October 2014 - Present
Provide private commissions to customers in a timely and professional manner. Assisting clients in conveying imagines characters and scenes along with responsive communication in order to fully represent the consumers imagination.
ADDITIONAL EXPERIENCE
Collaborative Zine Artist
— Jojo Tarot Card Zine 2017
—Houseki No Kuni Fashion Zine 2018
Produced full-colour character illustrations for independent magazine communicating with a team of other artists and organizers.
Advanced Painting, RISD Illustration Department —Teachers Assistant
September 2019 - December 2019
Assisted in a traditional painting course for students seeking a more in depth painting studio. This included setting up still lives and models, assisting in demos, and critiquing work.
SOFTWARE
2D
Adobe Photoshop, Illustrator, inDesign, Procreate, Paint Tool Sai
3D
Blender, Maya, Zbrush, Unreal Engine
RELEVANT STUDIOS
Character Creation
RISD illustration department, Fall 2019
This studio focussed on creating various types of characters following prompts. The process included researching both imagery and history, the presentation and editing of iterations, and a final product.
Character and Environment Design
RISD illustration department, Spring 2019
This studios primary goal was to understand 3d worldbuilding for games utilising Unreal Engine. This included designing, modeling, rigging, and texturing a populated level